Re: [Mesa-dev] [PATCH] svga: dynamically allocate svga_texture::rendered_to array

2013-11-16 Thread Jakob Bornecrantz
Reviewed-by: Jakob Bornecrantz On Sat, Nov 16, 2013 at 4:49 PM, Brian Paul wrote: > Needs to be larger than 6 to accomodate 3D textures and array textures. > Fixes a few piglit tests (fbo-3d, copyteximage 3D). > --- > src/gallium/drivers/svga/svga_resource_texture.c |9 + > src/gallium/

[Mesa-dev] [PATCH] svga: dynamically allocate svga_texture::rendered_to array

2013-11-16 Thread Brian Paul
Needs to be larger than 6 to accomodate 3D textures and array textures. Fixes a few piglit tests (fbo-3d, copyteximage 3D). --- src/gallium/drivers/svga/svga_resource_texture.c |9 + src/gallium/drivers/svga/svga_resource_texture.h | 41 -- 2 files changed, 32 inserti