Pushed.
On 29.03.2017 21:58, Marek Olšák wrote:
I'm OK with this patch.
Marek
On Wed, Mar 29, 2017 at 12:57 PM, Nicolai Hähnle wrote:
Hi Michal,
thanks for the patch. That piglit test actually fails on radeonsi as well.
On 28.03.2017 22:39, Michal Srb wrote:
st_finalize_texture always a
I'm OK with this patch.
Marek
On Wed, Mar 29, 2017 at 12:57 PM, Nicolai Hähnle wrote:
> Hi Michal,
>
> thanks for the patch. That piglit test actually fails on radeonsi as well.
>
>
> On 28.03.2017 22:39, Michal Srb wrote:
>>
>> st_finalize_texture always accesses image at face 0, but it may not
Hi Michal,
thanks for the patch. That piglit test actually fails on radeonsi as well.
On 28.03.2017 22:39, Michal Srb wrote:
st_finalize_texture always accesses image at face 0, but it may not be set if
we are working with cubemap that had other face set.
This fixes crash in piglit
same-att
st_finalize_texture always accesses image at face 0, but it may not be set if
we are working with cubemap that had other face set.
This fixes crash in piglit
same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.
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Hi, this is my attempt to fix crash in piglit test
same-attachmen