Looks good to me.
Jose
- Original Message -
> We sometimes convert GL_QUAD_STRIP prims into GL_TRIANGLE_STRIP, but
> that changes the results of the u_trim_pipe_prim() call. We need to
> pass the original primitive type to the trim function.
>
> Note that OpenGL's GL_x prim type values
We sometimes convert GL_QUAD_STRIP prims into GL_TRIANGLE_STRIP, but
that changes the results of the u_trim_pipe_prim() call. We need to
pass the original primitive type to the trim function.
Note that OpenGL's GL_x prim type values match Gallium's PIPE_PRIM_x values.
Fixes a failure in the new