On 6 August 2014 02:21, Brian Paul wrote:
> On 08/05/2014 10:16 AM, Roland Scheidegger wrote:
>>
>> Am 04.08.2014 18:08, schrieb Brian Paul:
>>>
>>> Specify the quad's Z position in clip coordinate space, not
>>> normalized Z space. Use viewport scale, translation = 0.5, 0.5.
>>>
>>> Before, we w
On 08/05/2014 10:16 AM, Roland Scheidegger wrote:
Am 04.08.2014 18:08, schrieb Brian Paul:
Specify the quad's Z position in clip coordinate space, not
normalized Z space. Use viewport scale, translation = 0.5, 0.5.
Before, we were specifying the quad's Z position in [0,1] and using
viewport sc
Am 04.08.2014 18:08, schrieb Brian Paul:
> Specify the quad's Z position in clip coordinate space, not
> normalized Z space. Use viewport scale, translation = 0.5, 0.5.
>
> Before, we were specifying the quad's Z position in [0,1] and using
> viewport scale=1.0, translate=0.0. That works fine, u
Specify the quad's Z position in clip coordinate space, not
normalized Z space. Use viewport scale, translation = 0.5, 0.5.
Before, we were specifying the quad's Z position in [0,1] and using
viewport scale=1.0, translate=0.0. That works fine, unless your
driver needs to work in clip coordinate