dst_w, src, src);
>>>
>>> /* RSQ TEMP.w, TEMP.w */
>>> ureg_RSQ(tbi->prog, temp_dst_w, temp_src_w);
>>>
>>> [...]
>>>
>>>
>>> If people feel strongly about writing helper TGSI shaders in plain
>>> text, then we sh
quote...
From: Marek Olšák
Sent: 16 November 2014 15:51
To: Jose Fonseca
Cc: Ilia Mirkin; mesa-dev@lists.freedesktop.org; 10.3 10.4
Subject: Re: [Mesa-dev] [PATCH] st/mesa: add a fallback for clear_with_quad
when no vs_layer
Hi Jose,
First of all,
tes *.h files (similar like DirectX HLSL tools).
>
>
> Jose
>
> PS: Apologies for quoting only parts of the email. I'm sort of limited to
> using Outlook Web Access for email when working from home, and need to
> manually quote...
>
> ____
From: Marek Olšák
Sent: 16 November 2014 15:51
To: Jose Fonseca
Cc: Ilia Mirkin; mesa-dev@lists.freedesktop.org; 10.3 10.4
Subject: Re: [Mesa-dev] [PATCH] st/mesa: add a fallback for clear_with_quad
when no vs_layer
Hi Jose,
First of all, sorry for breaking Draw yesterday.
On Sun, Nov 16, 2014
Hi Jose,
First of all, sorry for breaking Draw yesterday.
On Sun, Nov 16, 2014 at 2:57 PM, Jose Fonseca wrote:
>> Fun fact -- llvmpipe also needs this.
>
> I think this is because this functionality was developed with D3D10 in mind,
> and
>
> http://msdn.microsoft.com/en-gb/library/windows/desk
ime with TGSI
- ureg module makes it really easy to write shaders. It's not really much more
work.
Jose
From: mesa-dev on behalf of Ilia
Mirkin
Sent: 15 November 2014 21:20
To: mesa-dev@lists.freedesktop.org
Cc: 10.3 10.4
Subject: Re: [Mesa-dev] [PAT
Reviewed-by: Marek Olšák
Marek
On Sat, Nov 15, 2014 at 7:38 PM, Ilia Mirkin wrote:
> Not all drivers can set gl_Layer from VS. Add a fallback that passes the
> instance id from VS to GS, and then uses the GS to set the layer.
>
> Tested by adding
>
> quad_buffers |= clear_buffers;
> clear_b
On Sat, Nov 15, 2014 at 1:38 PM, Ilia Mirkin wrote:
> Not all drivers can set gl_Layer from VS. Add a fallback that passes the
> instance id from VS to GS, and then uses the GS to set the layer.
>
> Tested by adding
>
> quad_buffers |= clear_buffers;
> clear_buffers = 0;
>
> to the st_Clear lo
Not all drivers can set gl_Layer from VS. Add a fallback that passes the
instance id from VS to GS, and then uses the GS to set the layer.
Tested by adding
quad_buffers |= clear_buffers;
clear_buffers = 0;
to the st_Clear logic, and forcing set_vertex_shader_layered in all
cases. No piglit r