Looks reasonable to me.
Reviewed-by: Roland Scheidegger
Am 16.10.18 um 10:07 schrieb Gert Wollny:
> From: Gert Wollny
>
> The number of immediate constants was fixed and the size check was
> only done by means of an assertion. Given this a shader that emits
> more immediate constants would res
From: Gert Wollny
The number of immediate constants was fixed and the size check was
only done by means of an assertion. Given this a shader that emits
more immediate constants would result in a memory corruption when
mesa is build in release mode.
Instead of using this fixed limit allocate the