Re: [Mesa-dev] [PATCH] radv: fix non-0 based layer clears.

2017-07-24 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen On Mon, Jul 24, 2017 at 9:11 AM, Dave Airlie wrote: > From: Dave Airlie > > If the layer base was > 0, it wasn't getting passed as the start > instance or getting added in the shaders. > > Fixes CTS > dEQP-VK.api.image_clearing.core.clear_color_attachment.2d_r8_u

[Mesa-dev] [PATCH] radv: fix non-0 based layer clears.

2017-07-24 Thread Dave Airlie
From: Dave Airlie If the layer base was > 0, it wasn't getting passed as the start instance or getting added in the shaders. Fixes CTS dEQP-VK.api.image_clearing.core.clear_color_attachment.2d_r8_uint_multiple_layers Fixes: 7e0382fb (radv: add support for layered clears (v2)) Signed-off-by: Da