Reviewed-by: Marek Olšák
Marek
On Thu, Jan 21, 2016 at 4:06 AM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> When a fragment shader is used that has no outputs but does conditional
> discard (KILL_IF), all fragments are killed without this patch.
>
> By comparing various register settings,
From: Nicolai Hähnle
When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.
By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to the DB by NULL exports or e