Re: [Mesa-dev] [PATCH] r600g: geom shaders: always load texture src regs from inputs

2014-11-18 Thread Glenn Kennard
On Tue, 18 Nov 2014 05:09:05 +0100, Dave Airlie wrote: From: Dave Airlie Otherwise we seem to lose the split_gs_inputs and try and pull from an uninitialised register. fixes 9 texelFetch geom shader tests. Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/r600_shader.c | 3 ++- 1 fi

[Mesa-dev] [PATCH] r600g: geom shaders: always load texture src regs from inputs

2014-11-17 Thread Dave Airlie
From: Dave Airlie Otherwise we seem to lose the split_gs_inputs and try and pull from an uninitialised register. fixes 9 texelFetch geom shader tests. Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/r600_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/sr