Re: [Mesa-dev] [PATCH] r600g: fix calculation for gpr allocation

2015-08-31 Thread Alex Deucher
On Mon, Aug 31, 2015 at 10:34 PM, Dave Airlie wrote: > From: Dave Airlie > > I've been chasing a geom shader hang on rv635 since I wrote > r600 geom code, and finally I hacked some values from fglrx > in and I could run texelfetch without failures. > > This is totally my fault as well, maths fail

Re: [Mesa-dev] [PATCH] r600g: fix calculation for gpr allocation

2015-08-31 Thread Edward O'Callaghan
Reviewed-by: Edward O'Callaghan -- Edward O'Callaghan edward.ocallag...@koparo.com On Tue, Sep 1, 2015, at 12:34 PM, Dave Airlie wrote: > From: Dave Airlie > > I've been chasing a geom shader hang on rv635 since I wrote > r600 geom code, and finally I hacked some values from fglrx > in an

[Mesa-dev] [PATCH] r600g: fix calculation for gpr allocation

2015-08-31 Thread Dave Airlie
From: Dave Airlie I've been chasing a geom shader hang on rv635 since I wrote r600 geom code, and finally I hacked some values from fglrx in and I could run texelfetch without failures. This is totally my fault as well, maths fail 101. This makes geom shaders on r600 not fail heavily. Cc: "10.