On Mon, Aug 31, 2015 at 10:34 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> I've been chasing a geom shader hang on rv635 since I wrote
> r600 geom code, and finally I hacked some values from fglrx
> in and I could run texelfetch without failures.
>
> This is totally my fault as well, maths fail
Reviewed-by: Edward O'Callaghan
--
Edward O'Callaghan
edward.ocallag...@koparo.com
On Tue, Sep 1, 2015, at 12:34 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> I've been chasing a geom shader hang on rv635 since I wrote
> r600 geom code, and finally I hacked some values from fglrx
> in an
From: Dave Airlie
I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.
This is totally my fault as well, maths fail 101.
This makes geom shaders on r600 not fail heavily.
Cc: "10.