Re: [Mesa-dev] [PATCH] r600g: avoid shader needing too many gpr to lockup the gpu v2

2012-10-30 Thread Marek Olšák
This looks good to me. Thank you. Marek On Tue, Oct 30, 2012 at 11:04 PM, wrote: > From: Jerome Glisse > > On r6xx/r7xx shader resource management need to make sure that the > shader does not goes over the gpr register limit. Each specific > asic has a maxmimum register that can be split btw s

[Mesa-dev] [PATCH] r600g: avoid shader needing too many gpr to lockup the gpu v2

2012-10-30 Thread j . glisse
From: Jerome Glisse On r6xx/r7xx shader resource management need to make sure that the shader does not goes over the gpr register limit. Each specific asic has a maxmimum register that can be split btw shader stage. For each stage the shader must not use more register than the limit programmed.