This looks good to me. Thank you.
Marek
On Tue, Oct 30, 2012 at 11:04 PM, wrote:
> From: Jerome Glisse
>
> On r6xx/r7xx shader resource management need to make sure that the
> shader does not goes over the gpr register limit. Each specific
> asic has a maxmimum register that can be split btw s
From: Jerome Glisse
On r6xx/r7xx shader resource management need to make sure that the
shader does not goes over the gpr register limit. Each specific
asic has a maxmimum register that can be split btw shader stage.
For each stage the shader must not use more register than the
limit programmed.
On Fri, Oct 26, 2012 at 10:01 PM, wrote:
> From: Jerome Glisse
>
> On r6xx/r7xx shader resource management need to make sure that the
> shader does not goes over the gpr register limit. Each specific
> asic has a maxmimum register that can be split btw shader stage.
> For each stage the shader m
FWIW, instead of putting the discard_draw flag in r600_context, it
would be cleaner to have r600_adjust_gprs return false if drawing
should be skipped, then r600_update_derived_state would return false
and draw_vbo would skip rendering. That way you wouldn't have to add
any comments in draw_vbo, be
On Fri, Oct 26, 2012 at 10:01 PM, wrote:
> From: Jerome Glisse
>
> On r6xx/r7xx shader resource management need to make sure that the
> shader does not goes over the gpr register limit. Each specific
> asic has a maxmimum register that can be split btw shader stage.
> For each stage the shader m
From: Jerome Glisse
On r6xx/r7xx shader resource management need to make sure that the
shader does not goes over the gpr register limit. Each specific
asic has a maxmimum register that can be split btw shader stage.
For each stage the shader must not use more register than the
limit programmed.