One more thing. Polygon stippling should be disabled for lines and
points (if a GS is bound, the GS out primitive matters).
BTW, I have sent out a patch that adds the ability to specify a fixed
texture slot for u_pstipple.
Marek
On Sat, Jan 31, 2015 at 1:42 AM, Marek Olšák wrote:
> Hi Dave,
>
>
Hi Dave,
R600 supports 18 samplers per shader, so you can use a fixed slot
outside of the API range (16 or 17) and bind the stipple texture
statically there. The motivation is that you won't have to read the
shader to get the slot number, so it will be completely independent.
You don't have to unb
On 27 January 2015 at 18:04, Dave Airlie wrote:
> From: Dave Airlie
>
> This use the gallium poly stipple helper to modify
> the fragment shader and sets up the appropriate state
> around it.
>
> This renders the polys test from mesa demos properly.
> Fixes:
> https://bugs.freedesktop.org/show_bu
From: Dave Airlie
This use the gallium poly stipple helper to modify
the fragment shader and sets up the appropriate state
around it.
This renders the polys test from mesa demos properly.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=25280
TODO:
should this be in radeon common code? (rade