The mesa/st flips the viewport, so we respect that rather than
trying to flip the framebuffer itself and ignoring the viewport and
using a messy heuristic.
However, this brings an underlying disagreement about the interpretation
of winding order to light. The blob uses a different strategy than Me
> Guess there's some flipping in stencil and *coord that needs to be unflipped?
Looks like it, thank you.
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On Tue, 28 May 2019 at 08:17, Tomeu Vizoso wrote:
>
> On 5/26/19 1:51 AM, Alyssa Rosenzweig wrote:
> > The mesa/st flips the viewport, so we respect that rather than
> > trying to flip the framebuffer itself and ignoring the viewport and
> > using a messy heuristic.
> >
> > However, this brings an
On 5/26/19 1:51 AM, Alyssa Rosenzweig wrote:
The mesa/st flips the viewport, so we respect that rather than
trying to flip the framebuffer itself and ignoring the viewport and
using a messy heuristic.
However, this brings an underlying disagreement about the interpretation
of winding order to li
The mesa/st flips the viewport, so we respect that rather than
trying to flip the framebuffer itself and ignoring the viewport and
using a messy heuristic.
However, this brings an underlying disagreement about the interpretation
of winding order to light. The blob uses a different strategy than Me