Re: [Mesa-dev] [PATCH] nvc0: fix some compute texture validation bits on kepler

2016-05-30 Thread Samuel Pitoiset
We should just try to refactor nve4_validate_tic() and nve4_compute_validate_textures() because it's quite similar now. Anyway, this patch is: Reviewed-by: Samuel Pitoiset On 05/30/2016 04:18 AM, Ilia Mirkin wrote: (a) Make sure to update the TIC in case of an updated buffer address (b) Mark

[Mesa-dev] [PATCH] nvc0: fix some compute texture validation bits on kepler

2016-05-29 Thread Ilia Mirkin
(a) Make sure to update the TIC in case of an updated buffer address (b) Mark newly-inactive textures dirty so that we update the handle in set_tex_handles. Signed-off-by: Ilia Mirkin --- Unfortunately none of this helps UE4 Elemental. src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 ++ sr