We should just try to refactor nve4_validate_tic() and
nve4_compute_validate_textures() because it's quite similar now.
Anyway, this patch is:
Reviewed-by: Samuel Pitoiset
On 05/30/2016 04:18 AM, Ilia Mirkin wrote:
(a) Make sure to update the TIC in case of an updated buffer address
(b) Mark
(a) Make sure to update the TIC in case of an updated buffer address
(b) Mark newly-inactive textures dirty so that we update the handle in
set_tex_handles.
Signed-off-by: Ilia Mirkin
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Unfortunately none of this helps UE4 Elemental.
src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 ++
sr