On Fri, Nov 6, 2015 at 5:23 AM, Hans de Goede wrote:
> On 06-11-15 00:51, Samuel Pitoiset wrote:
>> On 11/06/2015 12:43 AM, Ilia Mirkin wrote:
>>> Of course this also enables it for NVF0_3D_CLASS. Pretty sure compute
>>> doesn't work there for some dumb reason (like we're missing some in
>>> our c
On 11/06/2015 11:23 AM, Hans de Goede wrote:
Hi,
On 06-11-15 00:51, Samuel Pitoiset wrote:
On 11/06/2015 12:43 AM, Ilia Mirkin wrote:
On Thu, Nov 5, 2015 at 6:41 PM, Samuel Pitoiset
wrote:
Altough the compute support is still not complete because textures and
surfaces need to be implemen
Hi,
On 06-11-15 00:51, Samuel Pitoiset wrote:
On 11/06/2015 12:43 AM, Ilia Mirkin wrote:
On Thu, Nov 5, 2015 at 6:41 PM, Samuel Pitoiset
wrote:
Altough the compute support is still not complete because textures and
surfaces need to be implemented, it allows to launch very simple compute
ker
On 11/06/2015 12:43 AM, Ilia Mirkin wrote:
On Thu, Nov 5, 2015 at 6:41 PM, Samuel Pitoiset
wrote:
Altough the compute support is still not complete because textures and
surfaces need to be implemented, it allows to launch very simple compute
kernel like one which reads reading MP performance
On Thu, Nov 5, 2015 at 6:41 PM, Samuel Pitoiset
wrote:
> Altough the compute support is still not complete because textures and
> surfaces need to be implemented, it allows to launch very simple compute
> kernel like one which reads reading MP performance counters.
Didn't those end up breaking 3d
Altough the compute support is still not complete because textures and
surfaces need to be implemented, it allows to launch very simple compute
kernel like one which reads reading MP performance counters.
This turns on PIPE_CAP_COMPUTE and PIPE_SHADER_COMPUTE.
Signed-off-by: Samuel Pitoiset
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