I'm aware of that CTS fail, and according to the GLSL shader this makes
sense.
I would like to run a quick piglit before you push it, but I'm confident
with that change. :-)
Reviewed-by: Samuel Pitoiset
On 10/19/2016 07:22 AM, Ilia Mirkin wrote:
With ARB_gpu_shader5, texture offsets can be
With ARB_gpu_shader5, texture offsets can be any source, including TEMPs
and IN's. Make sure to process them as regular sources so that we pick
up masks, etc.
This should fix some CTS tests that feed offsets directly to
textureGatherOffset, and we were not picking up the input use, thus not
advert