On Thu, Aug 18, 2016 at 6:12 PM, Jason Ekstrand wrote:
> On Aug 18, 2016 23:02, "Connor Abbott" wrote:
>>
>> On Thu, Aug 18, 2016 at 2:46 PM, Kenneth Graunke
>> wrote:
>> > We want to insert the code at the end of the program. Looping over
>> > all the functions (of which there was only one) wa
On Aug 18, 2016 23:02, "Connor Abbott" wrote:
>
> On Thu, Aug 18, 2016 at 2:46 PM, Kenneth Graunke
wrote:
> > We want to insert the code at the end of the program. Looping over
> > all the functions (of which there was only one) was the old way of doing
> > this, but now we have nir_shader_get_e
On Thu, Aug 18, 2016 at 2:46 PM, Kenneth Graunke wrote:
> We want to insert the code at the end of the program. Looping over
> all the functions (of which there was only one) was the old way of doing
> this, but now we have nir_shader_get_entrypoint(), so let's use it.
>
> Suggested by Connor Abb
Thanks. Rb
On Aug 18, 2016 19:46, "Kenneth Graunke" wrote:
> We want to insert the code at the end of the program. Looping over
> all the functions (of which there was only one) was the old way of doing
> this, but now we have nir_shader_get_entrypoint(), so let's use it.
>
> Suggested by Conn
We want to insert the code at the end of the program. Looping over
all the functions (of which there was only one) was the old way of doing
this, but now we have nir_shader_get_entrypoint(), so let's use it.
Suggested by Connor Abbott.
Signed-off-by: Kenneth Graunke
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