On Thu, Dec 1, 2016 at 12:46 AM, Iago Toral wrote:
> On Tue, 2016-11-29 at 22:51 -0800, Jason Ekstrand wrote:
> > This has bothered me for about as long as NIR has been around. Why
> > do we
> > have two different unions for constants? No good reason other than
> > one of
> > them is a direct p
On Tue, 2016-11-29 at 22:51 -0800, Jason Ekstrand wrote:
> This has bothered me for about as long as NIR has been around. Why
> do we
> have two different unions for constants? No good reason other than
> one of
> them is a direct port from GLSL IR.
> ---
> src/compiler/glsl/glsl_to_nir.cpp | 3
This has bothered me for about as long as NIR has been around. Why do we
have two different unions for constants? No good reason other than one of
them is a direct port from GLSL IR.
---
src/compiler/glsl/glsl_to_nir.cpp | 35
src/compiler/nir/nir.c | 36 +++