On 30/04/18 21:27, Alejandro Piñeiro wrote:
On 30/04/18 13:02, Timothy Arceri wrote:
On 30/04/18 16:59, Alejandro Piñeiro wrote:
On 29/04/18 12:09, Timothy Arceri wrote:
On 29/04/18 19:05, Alejandro Piñeiro wrote:
On 29/04/18 10:13, Timothy Arceri wrote:
On 29/04/18 16:48, Alejandro Piñeiro
On 30/04/18 13:02, Timothy Arceri wrote:
> On 30/04/18 16:59, Alejandro Piñeiro wrote:
>> On 29/04/18 12:09, Timothy Arceri wrote:
>>> On 29/04/18 19:05, Alejandro Piñeiro wrote:
On 29/04/18 10:13, Timothy Arceri wrote:
> On 29/04/18 16:48, Alejandro Piñeiro wrote:
>> From: Eduardo Lim
On 30/04/18 16:59, Alejandro Piñeiro wrote:
On 29/04/18 12:09, Timothy Arceri wrote:
On 29/04/18 19:05, Alejandro Piñeiro wrote:
On 29/04/18 10:13, Timothy Arceri wrote:
On 29/04/18 16:48, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev
This function will be the entry point for linking th
On 30/04/18 20:03, Alejandro Piñeiro wrote:
On 30/04/18 11:53, Timothy Arceri wrote:
I'll reply to the above snipped section in a separate email.
Ignoring the above issue I'm fairly certain adding a dependency on
core mesa GL to NIR is a no no so either way these files don't
belong in src/
On 30/04/18 11:53, Timothy Arceri wrote:
>
> I'll reply to the above snipped section in a separate email.
>
>>>
>>> Ignoring the above issue I'm fairly certain adding a dependency on
>>> core mesa GL to NIR is a no no so either way these files don't
>>> belong in src/compiler/nir
>>
>> But we alre
I'll reply to the above snipped section in a separate email.
Ignoring the above issue I'm fairly certain adding a dependency on
core mesa GL to NIR is a no no so either way these files don't belong
in src/compiler/nir
But we already have that dependency, right? I mean gl_program have a
re
On 29/04/18 12:09, Timothy Arceri wrote:
> On 29/04/18 19:05, Alejandro Piñeiro wrote:
>> On 29/04/18 10:13, Timothy Arceri wrote:
>>> On 29/04/18 16:48, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev
This function will be the entry point for linking the uniforms from
the ni
On 29/04/18 19:05, Alejandro Piñeiro wrote:
On 29/04/18 10:13, Timothy Arceri wrote:
On 29/04/18 16:48, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev
This function will be the entry point for linking the uniforms from
the nir_shader objects associated with the gl_linked_shaders of a
progr
On 29/04/18 10:13, Timothy Arceri wrote:
>
>
> On 29/04/18 16:48, Alejandro Piñeiro wrote:
>> From: Eduardo Lima Mitev
>>
>> This function will be the entry point for linking the uniforms from
>> the nir_shader objects associated with the gl_linked_shaders of a
>> program.
>>
>> This patch include
On 29/04/18 16:48, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev
This function will be the entry point for linking the uniforms from
the nir_shader objects associated with the gl_linked_shaders of a
program.
This patch includes initial support for linking uniforms from NIR
shaders. It is
From: Eduardo Lima Mitev
This function will be the entry point for linking the uniforms from
the nir_shader objects associated with the gl_linked_shaders of a
program.
This patch includes initial support for linking uniforms from NIR
shaders. It is tailored for the ARB_gl_spirv needs, and it is
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