This reduces the overhead of using the fixed function internally
in the driver.
V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
functions to avoid code duplication.
Use glsl version when ARB_{vertex, fragmet}_shader are present.
Remove redundant code.
V3: Remove re
On 08/29/2012 08:21 AM, Brian Paul wrote:
On 08/28/2012 11:28 PM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
functions to avoid code duplication.
Use glsl versio
On 08/28/2012 10:28 PM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
functions to avoid code duplication.
Use glsl version when ARB_{vertex, fragmet}_shader are pre
On 08/28/2012 11:28 PM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
functions to avoid code duplication.
Use glsl version when ARB_{vertex, fragmet}_shader are pre
This reduces the overhead of using the fixed function internally
in the driver.
V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
functions to avoid code duplication.
Use glsl version when ARB_{vertex, fragmet}_shader are present.
Remove redundant code.
Signed-off-by
On Wed, Aug 29, 2012 at 6:33 PM, Ian Romanick wrote:
> On 08/27/2012 11:14 PM, Anuj Phogat wrote:
>>
>> This reduces the overhead of using the fixed function internally
>> in the driver.
>>
>> Note: ARB_fragment_shader is not present in intel->gen < 4. I'll send
>> out a separate patch to avoid en
On 08/27/2012 11:14 PM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen < 4. I'll send
out a separate patch to avoid enabling _mesa_meta_GenerateMipmap() in
those chips.
No regressions obser
On 08/28/2012 07:04 PM, Ian Romanick wrote:
On 08/28/2012 08:58 AM, Brian Paul wrote:
On 08/28/2012 12:14 AM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen< 4. I'll send
out a separate p
On 08/28/2012 08:58 AM, Brian Paul wrote:
On 08/28/2012 12:14 AM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen< 4. I'll send
out a separate patch to avoid enabling _mesa_meta_GenerateMi
On 08/28/2012 12:14 AM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen< 4. I'll send
out a separate patch to avoid enabling _mesa_meta_GenerateMipmap() in
those chips.
No regressions obser
On 08/28/2012 12:14 AM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen< 4. I'll send
out a separate patch to avoid enabling _mesa_meta_GenerateMipmap() in
those chips.
No regressions obser
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen < 4. I'll send
out a separate patch to avoid enabling _mesa_meta_GenerateMipmap() in
those chips.
No regressions observed in all.tests with this patch. Need more t
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