Tapani Pälli writes:
> Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
> test suite, no Piglit regressions.
>
> To avoid adding potentially heavy check during draw (valid_to_render),
> check is done during uniform updates by inspecting TexturesUsed mask.
>
> A new boolean
On 10/14/2014 03:35 PM, Francisco Jerez wrote:
Tapani Pälli writes:
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite, no Piglit regressions.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspect
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite, no Piglit regressions.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.
A new boolean variable is introduced to cache val