On 10/09/2015 07:25 PM, Marek Olšák wrote:
Hi,
I like the idea. I started working on this too, but stopped because of
other things:
http://cgit.freedesktop.org/~mareko/mesa/commit/?id=d5266d5c22ba798c105b95c8f227faf8f04718af
Cool, then I will pursue this way.
Marek
On Fri, Oct 9, 2015 at 7:
Hi,
I like the idea. I started working on this too, but stopped because of
other things:
http://cgit.freedesktop.org/~mareko/mesa/commit/?id=d5266d5c22ba798c105b95c8f227faf8f04718af
Marek
On Fri, Oct 9, 2015 at 7:57 AM, Tapani Pälli wrote:
> Patch changes linker to allocate gl_shader_variable i
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
as a whole.
Signed-off-by: Tapani Pälli
---
src/glsl/linker.cpp| 42 ++-
src/mesa/main/mtypes.h | 56