On 12/30/2015 09:53 PM, Marek Olšák wrote:
On Mon, Nov 2, 2015 at 10:12 AM, Tapani Pälli wrote:
On 11/02/2015 09:16 AM, Ilia Mirkin wrote:
On Mon, Nov 2, 2015 at 1:58 AM, Tapani Pälli
wrote:
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it
On Mon, Nov 2, 2015 at 10:12 AM, Tapani Pälli wrote:
>
>
> On 11/02/2015 09:16 AM, Ilia Mirkin wrote:
>>
>> On Mon, Nov 2, 2015 at 1:58 AM, Tapani Pälli
>> wrote:
>>>
>>> Patch changes linker to allocate gl_shader_variable instead of using
>>> ir_variable. This makes it possible to get rid of ir_
On 11/02/2015 09:16 AM, Ilia Mirkin wrote:
On Mon, Nov 2, 2015 at 1:58 AM, Tapani Pälli wrote:
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
in memory after linking.
v2: check that we do not create d
On Mon, Nov 2, 2015 at 1:58 AM, Tapani Pälli wrote:
> Patch changes linker to allocate gl_shader_variable instead of using
> ir_variable. This makes it possible to get rid of ir_variables and ir
> in memory after linking.
>
> v2: check that we do not create duplicate entries with
> packed vary
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
in memory after linking.
v2: check that we do not create duplicate entries with
packed varyings
Signed-off-by: Tapani Pälli
---
src/glsl/linker.cpp
On 10/09/2015 07:25 PM, Marek Olšák wrote:
Hi,
I like the idea. I started working on this too, but stopped because of
other things:
http://cgit.freedesktop.org/~mareko/mesa/commit/?id=d5266d5c22ba798c105b95c8f227faf8f04718af
Cool, then I will pursue this way.
Marek
On Fri, Oct 9, 2015 at 7:
Hi,
I like the idea. I started working on this too, but stopped because of
other things:
http://cgit.freedesktop.org/~mareko/mesa/commit/?id=d5266d5c22ba798c105b95c8f227faf8f04718af
Marek
On Fri, Oct 9, 2015 at 7:57 AM, Tapani Pälli wrote:
> Patch changes linker to allocate gl_shader_variable i
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
as a whole.
Signed-off-by: Tapani Pälli
---
src/glsl/linker.cpp| 42 ++-
src/mesa/main/mtypes.h | 56