On 05/15/2015 11:31 AM, Brian Paul wrote:
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() error
I'll s/error/call/ there.
would generate GL_STACK_UNDERFLOW. Now push a dummy attribute in
that case to prevent the
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() error
would generate GL_STACK_UNDERFLOW. Now push a dummy attribute in
that case to prevent the error.
Mesa now matches nvidia's behavior.
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src/mesa/main/attrib.c |