Re: [Mesa-dev] [PATCH] mesa: fix glMultiDrawArrays inside a display list

2014-03-27 Thread Ian Romanick
On 03/26/2014 04:12 PM, Brian Paul wrote: > The underlying glDrawArrays() calls weren't getting compiled into > the display list. We simply need to use the current dispatch table > so the CALL_DrawArrays() is routed to the display list save function. > > This patch also fixes glMultiModeDrawArray

Re: [Mesa-dev] [PATCH] mesa: fix glMultiDrawArrays inside a display list

2014-03-27 Thread Jose Fonseca
LGTM. Jose - Original Message - > The underlying glDrawArrays() calls weren't getting compiled into > the display list. We simply need to use the current dispatch table > so the CALL_DrawArrays() is routed to the display list save function. > > This patch also fixes glMultiModeDrawArray

[Mesa-dev] [PATCH] mesa: fix glMultiDrawArrays inside a display list

2014-03-26 Thread Brian Paul
The underlying glDrawArrays() calls weren't getting compiled into the display list. We simply need to use the current dispatch table so the CALL_DrawArrays() is routed to the display list save function. This patch also fixes glMultiModeDrawArraysIBM and glMultiModeDrawElementsIBM. Fixes the new