On 03/26/2014 04:12 PM, Brian Paul wrote:
> The underlying glDrawArrays() calls weren't getting compiled into
> the display list. We simply need to use the current dispatch table
> so the CALL_DrawArrays() is routed to the display list save function.
>
> This patch also fixes glMultiModeDrawArray
LGTM.
Jose
- Original Message -
> The underlying glDrawArrays() calls weren't getting compiled into
> the display list. We simply need to use the current dispatch table
> so the CALL_DrawArrays() is routed to the display list save function.
>
> This patch also fixes glMultiModeDrawArray
The underlying glDrawArrays() calls weren't getting compiled into
the display list. We simply need to use the current dispatch table
so the CALL_DrawArrays() is routed to the display list save function.
This patch also fixes glMultiModeDrawArraysIBM and
glMultiModeDrawElementsIBM.
Fixes the new