I'm not aware of any radeon parts capable of UBOs and not capable of GS.
Marek
On Tue, Feb 24, 2015 at 8:10 PM, Ian Romanick wrote:
> Nice catch... are there still any platforms in Mesa that support UBOs
> (part of OpenGL 3.1) but not geometry shaders (part of OpenGL 3.2)? I
> guess there are a
From: Marek Olšák
---
src/mesa/main/uniforms.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index e471b87..4bb3dfb 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1142,6 +1142,8 @@ _mesa_GetActiveUniformBlockiv