On 03/31/2014 02:00 PM, Anuj Phogat wrote:
> In OpenGL 3.1 attribute 0 becomes non-magic, just like in
> OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
> exclusively for vertex position.
>
> Fixes 4 Khronos OpenGL CTS failures:
> glGetVertexAttrib
> depth24_basic
> depth24_precision
>
In OpenGL 3.1 attribute 0 becomes non-magic, just like in
OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
exclusively for vertex position.
Fixes 4 Khronos OpenGL CTS failures:
glGetVertexAttrib
depth24_basic
depth24_precision
rgb8_rgba8_rgb
Cc:
Signed-off-by: Anuj Phogat
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src/mes