Re: [Mesa-dev] [PATCH] mesa: Fix texture compression on big-endian systems

2015-09-17 Thread Dave Airlie
On 16 September 2015 at 21:14, Oded Gabbay wrote: > On Tue, Sep 15, 2015 at 4:23 PM, Ulrich Weigand wrote: >> >> Various pieces of code to create compressed textures will first >> generate an uncompressed RGBA texture into a temporary buffer, >> and then read from that buffer while creating the f

Re: [Mesa-dev] [PATCH] mesa: Fix texture compression on big-endian systems

2015-09-16 Thread Oded Gabbay
On Tue, Sep 15, 2015 at 4:23 PM, Ulrich Weigand wrote: > > Various pieces of code to create compressed textures will first > generate an uncompressed RGBA texture into a temporary buffer, > and then read from that buffer while creating the final compressed > texture in the requested format. > > Th

[Mesa-dev] [PATCH] mesa: Fix texture compression on big-endian systems

2015-09-15 Thread Ulrich Weigand
Various pieces of code to create compressed textures will first generate an uncompressed RGBA texture into a temporary buffer, and then read from that buffer while creating the final compressed texture in the requested format. The code reading from the temporary buffer assumes the buffer is forma