On 16 September 2015 at 21:14, Oded Gabbay wrote:
> On Tue, Sep 15, 2015 at 4:23 PM, Ulrich Weigand wrote:
>>
>> Various pieces of code to create compressed textures will first
>> generate an uncompressed RGBA texture into a temporary buffer,
>> and then read from that buffer while creating the f
On Tue, Sep 15, 2015 at 4:23 PM, Ulrich Weigand wrote:
>
> Various pieces of code to create compressed textures will first
> generate an uncompressed RGBA texture into a temporary buffer,
> and then read from that buffer while creating the final compressed
> texture in the requested format.
>
> Th
Various pieces of code to create compressed textures will first
generate an uncompressed RGBA texture into a temporary buffer,
and then read from that buffer while creating the final compressed
texture in the requested format.
The code reading from the temporary buffer assumes the buffer is
forma