On Tue, Jan 11, 2011 at 1:24 AM, Brian Paul wrote:
> On 01/09/2011 08:43 PM, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>>> From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions
>>
>> with FBO I've found that swrast is converting the sRGB values to linear
>> for
>> blending wh
On 01/09/2011 08:43 PM, Dave Airlie wrote:
From: Dave Airlie
From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions
with FBO I've found that swrast is converting the sRGB values to linear for
blending when an sRGB texture is bound as an FBO. According to the spec
and further e
From: Dave Airlie
>From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions
with FBO I've found that swrast is converting the sRGB values to linear for
blending when an sRGB texture is bound as an FBO. According to the spec
and further explained in the framebuffer_sRGB spec this be