On 28/03/17 01:02, Gregory Hainaut wrote:
Hello Timothy,
2 small questions:
Will it work for DSA equivalent function, namely
glClearNamedFramebufferfv ?
It looks like we don't currently even bother to implement
glClearNamedFramebufferfv properly.
Would it be interesting to also do the eq
Hello Timothy,
2 small questions:
Will it work for DSA equivalent function, namely glClearNamedFramebufferfv
?
Would it be interesting to also do the equivalent for
glClearBufferiv/glClearBufferuiv ?
Note the *uiv variant could be easier as the size is always 4 INT, so it
can be done with a scal
On 24.03.2017 07:46, Timothy Arceri wrote:
This is one of the main causes of syncs in Civ6.
Reviewed-by: Nicolai Hähnle
---
src/mapi/glapi/gen/GL3x.xml | 2 +-
src/mesa/main/marshal.c | 73 +
src/mesa/main/marshal.h | 9 ++
3 files c
This is one of the main causes of syncs in Civ6.
---
src/mapi/glapi/gen/GL3x.xml | 2 +-
src/mesa/main/marshal.c | 73 +
src/mesa/main/marshal.h | 9 ++
3 files changed, 83 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/GL3x.