On 01/11/2018 04:32 PM, Michel Dänzer wrote:
On 2018-01-11 10:53 AM, Thomas Hellstrom wrote:
Upon reception of an event that lowered the number of active back buffers,
the code would immediately try to free all back buffers with an id equal to or
higher than the new number of active back buffers
On Thursday, January 11, 2018 1:53:48 AM PST Thomas Hellstrom wrote:
> Upon reception of an event that lowered the number of active back buffers,
> the code would immediately try to free all back buffers with an id equal to or
> higher than the new number of active back buffers.
>
> However, that
On 2018-01-11 10:53 AM, Thomas Hellstrom wrote:
> Upon reception of an event that lowered the number of active back buffers,
> the code would immediately try to free all back buffers with an id equal to or
> higher than the new number of active back buffers.
>
> However, that could lead to an acti
Tested-by: Vadym Shovkoplias
This patch also fixes similar issue with SHENZHEN I/O game (
https://bugs.freedesktop.org/show_bug.cgi?id=104392)
Tested on HP Zbook.
2018-01-11 11:53 GMT+02:00 Thomas Hellstrom :
> Upon reception of an event that lowered the number of active back buffers,
> the cod
Tested-by: Andriy.Khulap
Fixes Bug 104301 (https://bugs.freedesktop.org/show_bug.cgi?id=104301) on
Intel(R) HD Graphics 530 (Skylake GT2) (0x191b)
Ubuntu 16.04 Kernel 4.4.0
Mesa 17.4.0-devel (git-4f1e500)
mpv 0.14.0-git-e1993d5
*Andriy Khulap | Software Engineer*
Mobile: +38-067-607-27-80 Skype
Upon reception of an event that lowered the number of active back buffers,
the code would immediately try to free all back buffers with an id equal to or
higher than the new number of active back buffers.
However, that could lead to an active or to-be-active back buffer being freed,
since the old