Am 16.01.2014 03:09, schrieb Zack Rusin:
> It's possible to bind a smaller buffer as a constant buffer, than
> what the shader actually uses/requires. This could cause nasty
> crashes. This patch adds the architecture to pass the maximum
> allowable constant buffer index to the jit to let it make
>
On 01/15/2014 06:09 PM, Zack Rusin wrote:
It's possible to bind a smaller buffer as a constant buffer, than
what the shader actually uses/requires. This could cause nasty
crashes. This patch adds the architecture to pass the maximum
allowable constant buffer index to the jit to let it make
sure t
It's possible to bind a smaller buffer as a constant buffer, than
what the shader actually uses/requires. This could cause nasty
crashes. This patch adds the architecture to pass the maximum
allowable constant buffer index to the jit to let it make
sure that the constant buffer indices are always w
Looks great to me.
- Original Message -
> It's possible to bind a smaller buffer as a constant buffer, than
> what the shader actually uses/requires. This could cause nasty
> crashes. This patch adds the architecture to pass the maximum
> allowable constant buffer index to the jit so let i
Am 19.12.2013 01:16, schrieb Zack Rusin:
> It's possible to bind a smaller buffer as a constant buffer, than
> what the shader actually uses/requires. This could cause nasty
> crashes. This patch adds the architecture to pass the maximum
> allowable constant buffer index to the jit so let it make
>
It's possible to bind a smaller buffer as a constant buffer, than
what the shader actually uses/requires. This could cause nasty
crashes. This patch adds the architecture to pass the maximum
allowable constant buffer index to the jit so let it make
sure that the constant buffer indices are always w