On Fri, Mar 16, 2012 at 11:13:23AM -0700, Eric Anholt wrote:
> On Thu, 15 Mar 2012 14:42:53 +0800, Yuanhan Liu
> wrote:
> > There are two mipmap layout modes: below and right. And we currently just
> > use _below_ mode. And in some cases, like height is greater than width,
> > it would be better
On Thu, 15 Mar 2012 14:42:53 +0800, Yuanhan Liu
wrote:
> There are two mipmap layout modes: below and right. And we currently just
> use _below_ mode. And in some cases, like height is greater than width,
> it would be better to use the _right_ mode for saving memory.
>
> And it also fix some is
There are two mipmap layout modes: below and right. And we currently just
use _below_ mode. And in some cases, like height is greater than width,
it would be better to use the _right_ mode for saving memory.
And it also fix some issues like the gl-max-texture-dimensions.html webglc
test case on pi