On Thu, Sep 08, 2011 at 01:16:23PM -0700, Ian Romanick wrote:
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> On 09/08/2011 03:16 AM, Yuanhan Liu wrote:
> > If user call glTexImage1D with width = 0 and height = 0(the last
> > level) like this: glTexImage1D(GL_TEXTURE_1D, level, interfomart,
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On 09/08/2011 03:16 AM, Yuanhan Liu wrote:
> If user call glTexImage1D with width = 0 and height = 0(the last
> level) like this: glTexImage1D(GL_TEXTURE_1D, level, interfomart,
> 0, 0, format, type, pixel)
>
> It would generate a SIGSEGV fault. As i9
If user call glTexImage1D with width = 0 and height = 0(the
last level) like this:
glTexImage1D(GL_TEXTURE_1D, level, interfomart, 0, 0, format, type, pixel)
It would generate a SIGSEGV fault. As i945_miptree_layout_2d
didn't handle this special case. More info are commented in line
in this patch.