On Mon, Jul 31, 2017 at 1:28 PM, Nanley Chery wrote:
> On Mon, Jul 31, 2017 at 01:03:38PM -0700, Jason Ekstrand wrote:
> > On Mon, Jul 31, 2017 at 12:11 PM, Nanley Chery
> > wrote:
> >
> > > On Sat, Jul 22, 2017 at 04:54:24PM -0700, Jason Ekstrand wrote:
> > > > It may technically be possible to
On Mon, Jul 31, 2017 at 01:03:38PM -0700, Jason Ekstrand wrote:
> On Mon, Jul 31, 2017 at 12:11 PM, Nanley Chery
> wrote:
>
> > On Sat, Jul 22, 2017 at 04:54:24PM -0700, Jason Ekstrand wrote:
> > > It may technically be possible to enable some sort of fast-clear support
> > > for at least the bas
On Mon, Jul 31, 2017 at 12:11 PM, Nanley Chery
wrote:
> On Sat, Jul 22, 2017 at 04:54:24PM -0700, Jason Ekstrand wrote:
> > It may technically be possible to enable some sort of fast-clear support
> > for at least the base slice of a 2D array texture on gen7. However,
> > it's not documented to
On Sat, Jul 22, 2017 at 04:54:24PM -0700, Jason Ekstrand wrote:
> It may technically be possible to enable some sort of fast-clear support
> for at least the base slice of a 2D array texture on gen7. However,
> it's not documented to work, we've never tried to do it in GL, and we
> have no idea wh
It may technically be possible to enable some sort of fast-clear support
for at least the base slice of a 2D array texture on gen7. However,
it's not documented to work, we've never tried to do it in GL, and we
have no idea what the hardware does if you turn on CCS_D with arrayed
rendering. Let's