Reviewed-by: Eduardo Lima Mitev
On 06/03/2016 04:34 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> For 3D textures we shouldn't be using NumLayers, we need
> to get it from the depth.
>
> This fixes:
> GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
>
> Signed-off-by: Dave Air
From: Dave Airlie
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Signed-off-by: Dave Airlie
---
src/mesa/drivers/dri/i965/intel_fbo.c | 2 +-
1 file changed, 1 insertion(+), 1 delet