Re: [Mesa-dev] [PATCH] i965: don't use NumLayers for 3D textures.

2016-06-03 Thread Eduardo Lima Mitev
Reviewed-by: Eduardo Lima Mitev On 06/03/2016 04:34 AM, Dave Airlie wrote: > From: Dave Airlie > > For 3D textures we shouldn't be using NumLayers, we need > to get it from the depth. > > This fixes: > GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support > > Signed-off-by: Dave Air

[Mesa-dev] [PATCH] i965: don't use NumLayers for 3D textures.

2016-06-02 Thread Dave Airlie
From: Dave Airlie For 3D textures we shouldn't be using NumLayers, we need to get it from the depth. This fixes: GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support Signed-off-by: Dave Airlie --- src/mesa/drivers/dri/i965/intel_fbo.c | 2 +- 1 file changed, 1 insertion(+), 1 delet