On 11/03/2016 03:02 AM, Juan A. Suarez Romero wrote:
> The GL 4.5 spec says:
> "If any enabled array’s buffer binding is zero when DrawArrays
> or one of the other drawing commands defined in section 10.4 is
> called, the result is undefined."
>
> This commits avoids crashing the code,
Reviewed-by: Samuel Iglesias Gonsálvez
On Thu, 2016-11-03 at 11:02 +0100, Juan A. Suarez Romero wrote:
> The GL 4.5 spec says:
> "If any enabled array’s buffer binding is zero when DrawArrays
> or one of the other drawing commands defined in section 10.4 is
> called, the result is und
On Thu, 2016-11-03 at 11:02 +0100, Juan A. Suarez Romero wrote:
> The GL 4.5 spec says:
> "If any enabled array’s buffer binding is zero when DrawArrays
> or one of the other drawing commands defined in section 10.4 is
> called, the result is undefined."
>
> This commits avoids crashin
The GL 4.5 spec says:
"If any enabled array’s buffer binding is zero when DrawArrays
or one of the other drawing commands defined in section 10.4 is
called, the result is undefined."
This commits avoids crashing the code, which is not a very good
"undefined result".
This fixes spec/!o