As Eric mentioned, we may not *need* the extra PIPE_CONTROL. However,
that's going to take some thinking and it's mostly a performance
thing; this patch should be correct.
Reviewed-by: Jason Ekstrand
On Thu, Sep 10, 2015 at 5:56 PM, Ilia Mirkin wrote:
> ping
>
> On Thu, Aug 13, 2015 at 3:42 PM
ping
On Thu, Aug 13, 2015 at 3:42 PM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin
> ---
>
> The blending-in-shader piglit test passed even without the flush,
> which doesn't inspire me with confidence, but those piglit_draw_rect
> things are pretty heavy so perhaps cause a flush on their own
On Fri, Aug 14, 2015 at 2:34 PM, Eric Anholt wrote:
> Ilia Mirkin writes:
>
>> On Thu, Aug 13, 2015 at 7:19 PM, Eric Anholt wrote:
>>> Ilia Mirkin writes:
>>>
Signed-off-by: Ilia Mirkin
---
The blending-in-shader piglit test passed even without the flush,
which doesn't
Ilia Mirkin writes:
> On Thu, Aug 13, 2015 at 7:19 PM, Eric Anholt wrote:
>> Ilia Mirkin writes:
>>
>>> Signed-off-by: Ilia Mirkin
>>> ---
>>>
>>> The blending-in-shader piglit test passed even without the flush,
>>> which doesn't inspire me with confidence, but those piglit_draw_rect
>>> thin
On Thu, Aug 13, 2015 at 7:19 PM, Eric Anholt wrote:
> Ilia Mirkin writes:
>
>> Signed-off-by: Ilia Mirkin
>> ---
>>
>> The blending-in-shader piglit test passed even without the flush,
>> which doesn't inspire me with confidence, but those piglit_draw_rect
>> things are pretty heavy so perhaps c
Ilia Mirkin writes:
> Signed-off-by: Ilia Mirkin
> ---
>
> The blending-in-shader piglit test passed even without the flush,
> which doesn't inspire me with confidence, but those piglit_draw_rect
> things are pretty heavy so perhaps cause a flush on their own anyways.
I think you don't actually
Signed-off-by: Ilia Mirkin
---
The blending-in-shader piglit test passed even without the flush,
which doesn't inspire me with confidence, but those piglit_draw_rect
things are pretty heavy so perhaps cause a flush on their own anyways.
docs/GL3.txt | 2 +-
docs/