On Sunday, August 18, 2013 09:34:37 AM Paul Berry wrote:
> We are getting close to the maximum number of BRW_NEW_* bits that can
> be stored in brw->state.dirty.brw without overflowing 32 bits, and
> geometry shaders are going to add more. Add a STATIC_ASSERT so that
> we will be alerted when we n
On 18 August 2013 10:30, Mark Mueller wrote:
> When the time comes, are there any concerns with using a 64 bit type, like
> portability? 64 bits for flags would be useful for something that I'm
> looking into and I'm curious how much pain that could cause.
>
We already use 64-bit bitfields in se
When the time comes, are there any concerns with using a 64 bit type, like
portability? 64 bits for flags would be useful for something that I'm
looking into and I'm curious how much pain that could cause.
On Sun, Aug 18, 2013 at 10:58 AM, Ian Romanick wrote:
> On 08/18/2013 09:34 AM, Paul Berr
On 08/18/2013 09:34 AM, Paul Berry wrote:
We are getting close to the maximum number of BRW_NEW_* bits that can
be stored in brw->state.dirty.brw without overflowing 32 bits, and
geometry shaders are going to add more. Add a STATIC_ASSERT so that
we will be alerted when we need to switch to 64 b
We are getting close to the maximum number of BRW_NEW_* bits that can
be stored in brw->state.dirty.brw without overflowing 32 bits, and
geometry shaders are going to add more. Add a STATIC_ASSERT so that
we will be alerted when we need to switch to 64 bits.
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src/mesa/drivers/dri/i965/brw_cont