Ian Romanick writes:
> From: Ian Romanick
>
> The checks to determine when the data can be uploaded in an interleaved
> fashion can be tricked by certain data layouts. For example,
>
> float data[...];
>
> glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 16, &data[0]);
> glVertexAttr
From: Ian Romanick
The checks to determine when the data can be uploaded in an interleaved
fashion can be tricked by certain data layouts. For example,
float data[...];
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 16, &data[0]);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 16