On Wednesday, August 23, 2017 12:04:40 PM PDT Ilia Mirkin wrote:
> You might consider also including whether the interpolation method was
> forced or not. i.e. if you have
>
> flat varying vec4 gl_Color;
>
> then it doesn't matter whether shade model is flat or not, it'll be
> interpolated as fla
You might consider also including whether the interpolation method was
forced or not. i.e. if you have
flat varying vec4 gl_Color;
then it doesn't matter whether shade model is flat or not, it'll be
interpolated as flat. (Same with the other qualifiers made available
in GL 3.0.)
So you only have
Seems reasonable:
Reviewed-by: Timothy Arceri
On 23/08/17 12:19, Kenneth Graunke wrote:
This may reduce some recompiles.
---
src/mesa/drivers/dri/i965/brw_wm.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
b/src/mesa/drivers/dri/i
This may reduce some recompiles.
---
src/mesa/drivers/dri/i965/brw_wm.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
b/src/mesa/drivers/dri/i965/brw_wm.c
index c9c45045902..e1555d60c56 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++