Kenneth Graunke writes:
> According to bug #54524, I regressed oglconform's multicontext test
> when I reenabled the fragment shader precompile.
Reviewed-by: Eric Anholt
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According to bug #54524, I regressed oglconform's multicontext test
when I reenabled the fragment shader precompile.
However, these test cases only passed by miraculous coincedence. We
assign each fragment program a unique ID (brw_fragment_program::id which
becomes brw_wm_prog_key::program_string