Kenneth Graunke writes:
> The L3 partitioning code tries to look at all programs - both render
> programs (VS/TCS/TES/GS/FS) and compute (CS).
>
> After calling brw_clear_cache, all prog_data pointers are invalid and
> point to freed data. The intention was that flagging the dirty bits for
> all
Reviewed-by: Jordan Justen
On 2016-02-11 22:56:42, Kenneth Graunke wrote:
> The L3 partitioning code tries to look at all programs - both render
> programs (VS/TCS/TES/GS/FS) and compute (CS).
>
> After calling brw_clear_cache, all prog_data pointers are invalid and
> point to freed data. The i
The L3 partitioning code tries to look at all programs - both render
programs (VS/TCS/TES/GS/FS) and compute (CS).
After calling brw_clear_cache, all prog_data pointers are invalid and
point to freed data. The intention was that flagging the dirty bits for
all programs would cause the next draw c