On my oes_shader_io_blocks branch (which enables
GL_OES_geometry_shader), this fixes
deqp-gles31.functional.geometry_shading.instanced.draw_2_instances_geometry_2_invocations
deqp-gles31.functional.geometry_shading.instanced.draw_2_instances_geometry_8_invocations
deqp-gles31.functional.geometry_s
Reviewed-by: Samuel Iglesias Gonsálvez
On 21/07/16 03:04, Kenneth Graunke wrote:
> We always resort to the pull model for instanced GS inputs. So, we'd
> better include the VUE handles, or else we can't actually pull anything.
>
> Cc: mesa-sta...@lists.freedesktop.org
> Signed-off-by: Kenneth G
We always resort to the pull model for instanced GS inputs. So, we'd
better include the VUE handles, or else we can't actually pull anything.
Cc: mesa-sta...@lists.freedesktop.org
Signed-off-by: Kenneth Graunke
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
1 file changed, 1 insertion(+), 1 d