On 05/15/2012 03:49 PM, Kenneth Graunke wrote:
We should just set the bits of functionality that we support; the
GL/ES1/ES2 flags in extensions.c will take care of advertising the
appropriate extensions for the current API.
This enables the GL_EXT_texture_compression_dxt1 extension on ES1/ES2
wh
On 05/15/2012 03:49 PM, Kenneth Graunke wrote:
> We should just set the bits of functionality that we support; the
> GL/ES1/ES2 flags in extensions.c will take care of advertising the
> appropriate extensions for the current API.
>
> This enables the GL_EXT_texture_compression_dxt1 extension on ES
On Tue, May 15, 2012 at 3:49 PM, Kenneth Graunke wrote:
> We should just set the bits of functionality that we support; the
> GL/ES1/ES2 flags in extensions.c will take care of advertising the
> appropriate extensions for the current API.
>
> This enables the GL_EXT_texture_compression_dxt1 extens
We should just set the bits of functionality that we support; the
GL/ES1/ES2 flags in extensions.c will take care of advertising the
appropriate extensions for the current API.
This enables the GL_EXT_texture_compression_dxt1 extension on ES1/ES2
when libtxc_dxtn is installed or the force_s3tc dri