On Wed, 2017-01-04 at 21:33 -0800, Kenneth Graunke wrote:
> If the VUE map has slots at the end which the shader does not write,
> then we'd "flush" (constructing an URB write) on the last output it
> actually wrote. Then, we'd construct another SEND with EOT, but with
> no actual payload data. T
If the VUE map has slots at the end which the shader does not write,
then we'd "flush" (constructing an URB write) on the last output it
actually wrote. Then, we'd construct another SEND with EOT, but with
no actual payload data. That's not legal.
For example, SSO programs have clip distance slo