You're dropping depth_irb->mt_layer. Is that right? What if there's a
texture view, or some other mechanism to attach a layer subrange?
On May 11, 2016 2:31 AM, "Kenneth Graunke" wrote:
> From: Chia-I Wu
>
> When the depth buffer is already cleared, skip GEN6_HIZ_OP_DEPTH_CLEAR.
> This is made p
From: Chia-I Wu
When the depth buffer is already cleared, skip GEN6_HIZ_OP_DEPTH_CLEAR.
This is made possible by tracking which slices have been cleared in
"struct intel_mipmap_level". The hiz_cleared flag is unset when the
depth buffer is rendered to or when a HiZ resolve is needed.
Improves p
On Fri, Dec 27, 2013 at 7:25 AM, Chad Versace
wrote:
> On 12/10/2013 09:54 PM, Chia-I Wu wrote:
>>
>> When the depth buffer is already cleared, skip GEN6_HIZ_OP_DEPTH_CLEAR.
>> This
>> is made possible by tracking which slices have been cleared in
>> "struct intel_mipmap_level". The hiz_cleared f
On 12/10/2013 09:54 PM, Chia-I Wu wrote:
When the depth buffer is already cleared, skip GEN6_HIZ_OP_DEPTH_CLEAR. This
is made possible by tracking which slices have been cleared in
"struct intel_mipmap_level". The hiz_cleared flag is unset when the depth
buffer is rendered to or when a HiZ reso
When the depth buffer is already cleared, skip GEN6_HIZ_OP_DEPTH_CLEAR. This
is made possible by tracking which slices have been cleared in
"struct intel_mipmap_level". The hiz_cleared flag is unset when the depth
buffer is rendered to or when a HiZ resolve is needed.
For Unigine Tropics, the FP