On 10/22/2013 07:32 PM, Paul Berry wrote:
> All geometry shaders begin this instruction:
>
> mov(1) g0.2<1>:ud 0x0:ud { align1 }
>
> which sets up GRF0 properly for scratch reads and writes. Since this
> instruction has a SIMD size of 1, it will only have an effect if the
> first channel is
All geometry shaders begin this instruction:
mov(1) g0.2<1>:ud 0x0:ud { align1 }
which sets up GRF0 properly for scratch reads and writes. Since this
instruction has a SIMD size of 1, it will only have an effect if the
first channel is enabled. In practice, the hardware seems to always
disp