On lun, 2016-10-31 at 14:51 -0700, Kenneth Graunke wrote:
> On Monday, October 31, 2016 6:22:43 PM PDT Antia Puentes wrote:
> >
> > The emission of vertex attributes corresponding to dvec3 and dvec4
> > vertex shader input variables was not correct when the
> > passed
> > to the VertexAttribL* co
On Monday, October 31, 2016 6:22:43 PM PDT Antia Puentes wrote:
> The emission of vertex attributes corresponding to dvec3 and dvec4
> vertex shader input variables was not correct when the passed
> to the VertexAttribL* commands was <= 2.
>
> This was because we were using the vertex array size
The emission of vertex attributes corresponding to dvec3 and dvec4
vertex shader input variables was not correct when the passed
to the VertexAttribL* commands was <= 2.
This was because we were using the vertex array size when emitting vertices
to decide if we uploaded a 64-bit floating point at