Re: [Mesa-dev] [PATCH] i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputs

2016-11-01 Thread Antía Puentes
On lun, 2016-10-31 at 14:51 -0700, Kenneth Graunke wrote: > On Monday, October 31, 2016 6:22:43 PM PDT Antia Puentes wrote: > > > > The emission of vertex attributes corresponding to dvec3 and dvec4 > > vertex shader input variables was not correct when the > > passed > > to the VertexAttribL* co

Re: [Mesa-dev] [PATCH] i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputs

2016-10-31 Thread Kenneth Graunke
On Monday, October 31, 2016 6:22:43 PM PDT Antia Puentes wrote: > The emission of vertex attributes corresponding to dvec3 and dvec4 > vertex shader input variables was not correct when the passed > to the VertexAttribL* commands was <= 2. > > This was because we were using the vertex array size

[Mesa-dev] [PATCH] i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputs

2016-10-31 Thread Antia Puentes
The emission of vertex attributes corresponding to dvec3 and dvec4 vertex shader input variables was not correct when the passed to the VertexAttribL* commands was <= 2. This was because we were using the vertex array size when emitting vertices to decide if we uploaded a 64-bit floating point at